In 1994, inspired by Bloodhouse and Terramarque, Finland's first commercial video game developers, members of the Future Crew demogroup realised that their group would not evolve into a commercial developer by itself, and they would have to set up a new company. The company was founded by members of different demoscene groups that worked on creating demos for personal computers (PCs) and Commodore International's Amiga PCs. The logo, which resembled LucasArts' logo, prompted LucasArts to threaten with legal action, resulting in the removal of the logo in July 1998. Remedy Entertainment's original logo, designed by Henri Loikkanen, was introduced with Remedy's website on 1 July 1996. History Background and founding (1995–1998) Remedy opened their second studio in Stockholm in 2022. It became a public company in 2017, and moved into a larger office in Espoo in 2018. The studio underwent rapid expansion during the 2010s. They have created a game engine for their titles, most notably Northlight for Quantum Break. Remedy Entertainment has specialised in making cinematic single-player action games featuring a strong central character. The company is currently working on Alan Wake II, Control 2 and a remake of their original Max Payne titles. The team had transitioned to become a multi-project studio since 2016, and had three projects in development, including Control and the single-player portions of CrossfireX. Remedy decided to pursue a new project named Quantum Break, which further expanded the live-action component of Alan Wake. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. This title was once suspected to be vaporware because of the length of time it took to produce and release. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne, released by Rockstar Games. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, Max Payne, which received critical acclaim upon release. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.įounded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, Death Rally, in a team member's basement. Notable games the studio has developed include the first two instalments in the Max Payne franchise, Alan Wake, Quantum Break and Control. Looking for something to play while we wait for Max Payne 1+2 remake? Why not check out this list of the best action games you can play right now.Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. With the Max Payne remake "currently in the concept development stage" it's likely a number of years away from release, but it might be worth preparing yourself for the inevitability of Payne wearing yet another new face. If Remedy's worlds are colliding, McCaffrey already has a presence. McCaffrey also voiced Alex Casey in Alan Wake, who was the subject of Alan's first book – a crime thriller long thought to be loosely modeled on Max Payne. It's also worth considering that whatever Remedy does here with Max Payne could ultimately loop back in with the broader Remedy Connected Universe, which ties the worlds of Alan Wake, Quantum Break, and Control together. Where this would leave long-time voice actor McCaffrey remains to be seen, but given that he's plenty busy with Remedy generally – lending his voice and likeness to Zachariah Trench in Control, and to Thomas Zane in Alan Wake – the studio has him covered. There's a 10-year gap in continuity between Max Payne 2 and Max Payne 3, and therefore plenty of locations for Remedy and Rockstar to rip apart with new-generation bullet time and procedural environment deformation. Given Rockstar's investment in the production – Take-Two purchased the Max Payne IP rights back in 2002 for $34 million dollars – it's easy to wonder whether this remake is being seen as an opportunity to introduce the series to a new generation of players, and then expand upon it. James McCaffrey turned in a great performance in Max Payne 3, providing the face, voice, and motion capture for the character.
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